fallout shelter legendary weapons greyed out
Piper. With explosive, it does 8+15=23 damage per bullet. The Orwell Orchards bomb shelter is an unmarked location underneath Orwell Orchards in the Forest region of Appalachia. Option is light dark and does not have the word locked in the middle of it but yet I can not craft it. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland. The "Berserker" mod occasionally causes a miscalculation of damage; the damage decreases if not wearing any base clothing (army fatigues, vault jumpsuit, jeans and t-shirt, etc.). Open console and enter "GetPlayerGrabbedRef." Taken together, this allows the minigun to far exceed its traditional base damage, doing a maximum of 2 * (8 + (2 * 15)) = 76 damage per round, instead of the 46 damage per round as with other weapon classes. Fallout Shelter Wiki Guide. The Nocturnal modifier works following way: Legendary effects can be added to items through the console by following the next steps: As a simpler alternative to points 2 - 4 you can simply left-click on the item when it is lying on the floor. With rank 1, for example, the weapon then does 8 + (1.25 * 15) = 26 damage per bullet. BUILD THE PERFECT VAULT Create a brighter future…underground! 1 Overview 2 How S.P.E.C.I.A.L Attributes Affect Exploring 3 Fixed-time events 4 References Sending Dwellers on excursion to the Wasteland will allow them to find outfits, weapons, and, of course, caps. Apr 4, 2017 @ 4:43am I got legendary far before reaching 29 dewellers. At rank 5, it therefore does 2 * (8 + 15) = 46 damage per round, and NOT just (2 * 8) + 15 = 31 damage. Outfits are sets of clothing that Vault dwellers can wear in Fallout Shelter. Hunter's, Ghoul Slayer's, Assassin's, Exterminator's, Troubleshooter's, Mutant Slayer's, Cavalier's, and Sentinel's) mod stacks with the armor and weapon mod of the same name. Most legendary weapons will have one of the following prefixes, which acts as a short description of the weapon's effects. Looking to raise the efficiency of your vault and dwellers in Fallout Shelter? Hits cause more stagger, and targets take bleed damage. I will add another thing I have not mentioned the weapon crafting station is also level 3 at max. Pick up the item in the air by holding E (how you would normally drag ragdoll and other objects around). Other Energy don't function correctly at all, and results in the gun changing its firing animations and sound effects from a laser/plasma/fire-based weapon to a ballistic gun, including a stream of casings being ejected from somewhere behind or inside the weapon. Assigned pets can be used either inside the vault or outside in the wasteland. Fallout Shelter Wiki Guide . Weapons. Lunchboxes are with luck well suited to give you some. I tried with 6 people in the room and resetting the game it seems that did not work. Fallout Shelter has about 139 unlockable weapons which you can acquire while exploring through the wastelands. For example, at rank 4 of Big Guns and rank 3 of Lone Wanderer, a. Closed out and came back a day later and i could with just one dweller. I can't seem to be able to craft a legendary weapon even though it seems I got the recipe for it. These can spawn at random locations throughout the Commonwealth, depending on the difficulty setting, and will almost always have a legendary piece of equipment in their inventory, either a Legendary weapon or Legendary armor. Combine that with how much more rare legendary dwellers are (you'll get a legendary weapon or outfit in 1 out of every 3 or 4 lunchboxes. I have everything needed, both the blueprints and crafting materials, as I said, only the time is greyed out and the other themes don't have that issue... Do you have enough caps? The weapon workshop is a crafting room that unlocks at a vault population of 22 dwellers. Certain legendary variants of weapons encountered early in the game - such as laser muskets and pipe pistols - will not spawn on Gunners, but will always have a chance to be found on legendary enemies with an area-specific low level cap (e.g. It sends out the selected Vault dweller out into the hostile wasteland to scavenge for supplies. As only the weapon's base damage is added, a shot from a heavily modded version of a two-shot weapon may do significantly less than twice the damage of a shot from a non-legendary version of the weapon modded in the same fashion. Outfits replace the standard Vault jumpsuits adding visual diversity as well as boosting dwellers SPECIAL stats. Explosive mod is exceptionally powerful when paired with weapons with low base damage that boast a high rate of fire or shoot several projectiles, as each bullet or pellet of scattered shot will produce an independent explosion, and the flat damage bonus itself is usually more than percentile bonuses. 1 Overview 2 Legend 3 Unarmed 4 Melee weapons 5 Small guns 5.1 Craftable 6 Energy weapons 7 Heavy weapons There are a variety of weapons featured in Fallout Shelter. When looking at the effect in the Creation Kit, the effect used to determine the percentage of Armor/Energy penetration is the same as the, Based on stats from the Creation Kit, non-automatic weapons have a 30% to stagger a target each hit, while automatic weapons have 5%. Enter the following in the console (substitute the appropriate RefID and ModID): For example, you would enter in something like this: The item will drop to the ground, and when you go to pick it up, you will get an overview similar to the one you get when you pick up any given legendary item for the first time. Legendary effects can provide the same effects as unique weapons, though; a "Relentless .44 pistol" is identical to Kellogg's pistol. These are known as unique weapon effects, and they can only be found by adding the effect through commands, or getting the unique weapon that they are found on. The damage calculation is also not shown until the weapon is equipped, and then it will also translate the effect onto other weapons when viewed in the inventory. Bear in mind certain weapons can be unusually challenging to left-click when dropped, so if this is unsuccessful, use GetPlayerGrabbedRef instead. Fallout Wiki is a FANDOM Games Community. 10. All Two Shot weapons can deliver up to double the damage of their base, unmodified variant. E.g. It's the Institute Living Quarter theme, and out of all of the themes that I can't craft, it's the only one I can't craft due to greyed out time craft and no matter how much I alter it, it won't change. When fired and the player has at least 3 Fusion cores, the weapon will seemingly drain most of one core, however it will then no longer drain any further energy, resulting in the weapon having infinite ammo. Explosive shots fired from a weapon with this modifier, and unlike shots fired with weapons bearing the Incendiary effect, will not ignite oil pools. For example, given two fully identically modified .50 sniper rifles, one a Ghoul Slayer's and one a Two Shot, the former will do 64 base damage to any enemy and (64 * 1.5) = 96 to Ghouls; while the latter will do a consistent (as demonstrated above) 101 damage to any and all enemies, Ghouls or not. It does, however, help punching through the target's armor, delivering more of the applied mods' damage. A fallout shelter is an enclosed space specially designed to protect occupants from radioactive debris or fallout resulting from a nuclear explosion.Many such shelters were constructed as civil defense measures during the Cold War.. During a nuclear explosion, matter vaporized in the resulting fireball is exposed to neutrons from the explosion, absorbs them, and becomes radioactive. However the actual damage of the explosion becomes completely ludicrous, instantly killing almost any foe in a single hit. Can be charged up to 5 times. While rare, a Two Shot weapon can miss on a critical hit. A Subreddit For Discussion of and Information about Fallout Shelter, the iOS and Android Vault Simulation Game Based (Non-Canonically) on the Fallout Series. However, explosive weapons such as the Fat Man see almost no benefit, as the damage multiplier does not apply to explosive damage. Fallout Shelter. Explosive weapons such as the Broadsider and missile launcher will not work with certain legendary effects, such as. The game uses the combined damage to calculate the damage reduction multiplier of the target's armor, so when both bullets hit, it does the same damage that one bullet with the combined damage would do. The longer they’re out exploring, the higher the probability of terrific loot. Legendary weapons can also be awarded for completing certain quests and can be found in tribute chests, but rarely. Legendary weapons are most commonly found on the bodies of "Legendary" variants of enemies. If you are new to wikis, consider joining the Vault Academy.You may also want to read the help pages and policies and guidelines. When firing Explosive-enhanced weapons in close quarters, their splash damage can injure the shooter just like grenades, missiles or any other explosive munitions do. Press J to jump to the feed. If the player has less than 3 cores, the weapon will instantly drain them. Are any of your living quarters merged to 3 rooms, and max level ? I just started crafting a legendary weapon and some legendary clothing: The legendary weapon, a MIRV (damage 22-27), will take 1 day and 7 hours. The RefID will then be displayed on-screen just as if you used the mentioned console command. APoCaLyPSE NoW. PC Xbox One Playstation 4 Enemies that die while frozen respawn in a broken state, laying on the ground immobile and unable to fire. 10. Like the outfit workshop, the weapon workshop is placed as one room that takes up three room spaces. https://fallout.fandom.com/wiki/Legendary_weapon_effects?oldid=3398468, Does more damage the lower the player character's Armor Resistance (up to 200% at 0 resistance), Blocking has a 25% chance to set attackers on fire for 50 damage, Does more damage the lower the user's health is (5% damage per 5% health lost, up to +95% damage at 5% HP), Reduces damage by 15% while blocking or sprinting, 10% chance to deal 100 Electrical damage on a successful block, Time slows down for a moment while aiming, The final shot in the magazine deals twice the normal damage, 25% chance to disarm attackers on a successful block, Bullets explode on impact doing 15 points area-of-effect damage, Does 50% more damage against Mirelurks and bugs, Does 10 points cryo damage and will freeze targets on critical hits, 20% chance to freeze the enemy when blockng attacks, Damage increased by 15% after each consecutive hit on the same target, Does 10% more damage when looking down the sights, Sets target on fire for 15 points of damage, Does double damage if the target is at full health, Does 50 points additional radiation damage, Does increased amounts of damage the more withdrawal effects the Sole Survivor is suffering (+195% dmg with 11 chem addictions, 1 alcohol addiction, and dark craving), Critical shots do double damage and the critical meter fills 15% faster, Does 50% more damage against super mutants, Sets ammo capacity equal to the amount one is carrying, Provides 75% faster movement while aiming, Does increasing amounts of damage as the night grows longer and less damage during the day, Ignores 30% of the target's damage and energy resistance, Adds 10 points of energy damage and can turn enemies into goo, Target is poisoned for 10 seconds (3 points poison damage per second), Slows time momentarily as the last round is chambered, Take 15% less damage while standing and not moving, If not yet in combat, 100% increased V.A.T.S. On the other hand, shotguns benefit from explosive shots at least as much as the minigun does, multiplying their damage output based on the amount of shot/beams in each round fired. They will also almost always kill the player if they get caught by any recoil damage. Irradiates user. As it uses the base damage for the second projectile's damage, a mod which lowers damage (such as an automatic receiver) will be averaged with a higher damage rating, giving both bullets slightly higher damage than the weapon would have without Two shot. While only doing 10 points of damage each, the damage from the weapon effect is shown directly under the weapon's normal damage as additional damage, thus enabling it to be increased with respective perks. Only thing i did different was to equip "E" gear before shutting down since it was the stat required to build it. This list will detail the 10 best weapons in Fallout Shelter, using the info provided you’ll be able to out-fit your dwellers correctly! Those would be the only things holding you from making it. Look up the ModID below for the desired legendary weapon effect, note it as well. Oddly, despite its buggy nature, a unique Gatling laser has this effect: The movement speed while overburdened is the same as that while not overburdened - thus, a player can continue moving at running speed while overburdened simply by aiming down a weapon's sights continuously. They are the workforce, defenders and explorers for the vault. Legendary weapons cannot be scrapped, but can be further modified and traded with vendors. Legendary Dwellers . Therefore a Two-shot weapon will do more damage than the shots of an identically modded normal weapon and its unmodded variant combined. This returns the RefID of the item you're holding in the air. To increase the speed at which a weapon is produced, place dwellers with the corresponding SPECIAL trait in this room. will often launch the target dozens of meters into the air and hurl them a considerable distance, especially if one of the salvo's first hits already dealt the killing blow. There are multiple weapons that can be found during Fallout Shelter's gameplay. This can make finding the corpse for looting difficult at times. I have 29 dwellers. Top Contributors: Jasynergy, CruelBus, Memegaman03 + more. Helping out; All pages can be edited and you are welcome to join us and contribute to this wiki. Check from Ol' Painless to Farmer's Daughter, some of them are off. As a nod to the epic Fallout 4 release that Fallout Shelter preceded, players can now craft clothing and weapons! Two shot has an ability to provide a slight damage up when applying weapon mods which reduce damage. The bleeding effect also triggers on robots and synths. The exploration log. Fallout Shelter, Bethesda’s free-to-play mobile spin-off of the hugely successful post-apocalyptic RPG series Fallout, allows you to become the Overseer of a designated vault and assign your vault dwellers to various tasks -- such as providing power, water, food, and RadAway packs for exposure to radiation.. The weapons and outfit can be removed and equipped to other dwellers. … Ranged weapons will use 25% less AP and gain 33% increased hit chance; on melee weapons will have their AP cost by reduced by 40%. Similarly, maxed out the perk does 8 + (2 * 15) = 38 damage per round. According to an article from IGN, Legendary Dwellers would have 40 SPECIAL stat distributed to their attributes and come with outfit and weapon. This means that a Two Shot weapon can easily do more damage than an identical weapon with one of the race-specific damage prefixes (Assassin's, Exterminator's, Ghoul slayer's, Hunter's, Mutant slayer's, Troubleshooter's). There are other additionally rare weapons appearing in yellow badges which you may equip your dwellers with. Top Contributors: Jasynergy, CruelBus, Memegaman03 + more. This is great because a lot of the things you will craft are either rare or legendary items, which are difficult or impossible to find in the Wastelands. Note: I’ve only included 1 weapon of each type, as there are 5 missile launchers that are stronger than half of the list. Exceptional damage, deals poison and bleeding damage. That's with the room fully upgraded, 6 Dwellers with full stats, with one wearing level 7 Strength clothes and the rest with level 5 Strength clothes, plus a pet that takes 30% off the crafting time. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Fallout Shelter > General Discussions > Topic Details. Kneecapper weapons should not be used to attack flying. All Damage Reduction (i.e. Fallout 4 Rare Weapons - TOP 10 Most Powerful Legendary Weapons! "Berserker's Shielded Gauss rifle", Equipping 7 pieces (weapon, helmet, left arm, left leg, right arm, right leg, chest) will negate all damage; except. Equip your dwellers with Fallout Shelter best weapons for a better chance of survival at the Wastelands. Everyone is free to create a new page or edit an existing one.If you have any questions about the wiki or helping out, you can ask one of Nukapedia's administrators.. E.g. 1 Background 2 Layout 3 Notable loot 4 Appearances 5 Gallery 6 References The bomb shelter was used by Ian Orwell and his wife Cheryl to survive the Great War and for months it worked. Probably need all the pieces to the Blueprint or the materials needed to actually craft it. ** Google Play Best of 2015 ** Mobile Game of the Year - 2016 DICE Awards Winner 2015 Golden Joystick Best Handheld/Mobile Game "Might just be the best free-to-play game out there" - GamesBeat "Probably the best game of E3 2015” – Gizmodo "Fallout Shelter is simple to play and addictive as hell." Legendary Dwellers will also start at a high level, which makes them more powerful. This weapon mod can be added to ranged weapons via console, e.g. Take your favorite fandoms with you and never miss a beat. With rank 1 heavy gunner, you get +20% damage, but that bonus is applied to both the original 8 and the explosive 15. The Furious effect does not increase the radiation damage on the. Killing almost any sort of enemy with a powerful Explosive-enhanced automatic weapon in V.A.T.S. Best legendary dwellers will also almost always kill the player if they get caught by any recoil.! 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May also want to read the help pages and policies and guidelines the! At the Wastelands are new to wikis, consider joining the Vault Academy.You may also want to the! Dwellers in Fallout Shelter when dropped, so if this is unsuccessful, GetPlayerGrabbedRef.